Software comparison

HeavyM vs Unreal Engine nDisplay

HeavyM is a projection-mapping tool, while Unreal Engine nDisplay is a real-time, node-based environment — they overlap in places but are often used together rather than as substitutes.

HeavyMUnreal Engine nDisplay
DeveloperDigital EssenceEpic Games
CountryFranceUnited States
CategoryProjection-mapping softwareReal-time & node-based
PlatformsWindows, macOSWindows, Linux
LicenceFree trial; paid plansFree to use; see Epic licensing terms
Skill levelBeginnerPro
First release——
Best forFirst projection-mapping projects, events, shop windows and education.Immersive rooms, domes and LED volumes with real-time 3D.
Key features
  • Automatic shape detection
  • Built-in effects library
  • Music-synchronised sequences
  • Projector + scanner workflow
  • Simple surface drawing
  • Cluster rendering across many projectors/LED walls
  • Real-time 3D worlds
  • Warp & blend via MPCDI
  • Virtual production

Verdict

Only HeavyM runs on macOS.

Only Unreal Engine nDisplay runs on Linux.

Choose HeavyM for first projection-mapping projects, events, shop windows and education.

Choose Unreal Engine nDisplay for immersive rooms, domes and LED volumes with real-time 3D.

Facts are curated and checked against vendor websites; licences and prices change — always confirm on the official sites before buying.

HeavyM alternatives · Unreal Engine nDisplay alternatives · All software