How To Spec a TouchDesigner PC #3
“How To Spec a TouchDesigner PC #3” is a project built with TouchDesigner, featured in the Derivative community showcase in 2020.
The last 2 blog posts have talked about the different aspects of spec-ing a PC for interactive and immersive work (Pt. 1 here and Pt. 2 here). It sounds like it should be an easy thing to do, but as we’ve seen so far, there are actually a lot of different things to consider.
Programme information from Derivative (TouchDesigner) Community. Short excerpt quoted for reference; see the original page for full text, images and credits.